Phrae
|Name: |Phrae McStabby |- |Location: |The Shadow Brotherhood |- |Rank: |Fleet Guild Master |- |God: |Freyr |}
Skills and Knowledge
- First Aid
- Hand to hand/ Melee combat
- Music- Guitar/Vocals
- Cooking
- Diplomacy
- Toxicology
- Hide and Seek
Noted Favors and Awards
2009
Cthulhu - Harbourmaster Kaushunn for Number 1 Step N Fetch
Biography
Originally born in the swamps southeast North America to the Choctaw tribe, Phrae once called The Blood Eagle his home. He is currently the Head of the Assassin's Guild and Fleet Guild Master.
Previously named Wolfsong when he became a fully recognized member of the fleet, he changed his alias to Phrae. This tradition stems from the Indian tribes of his ancestry of growing beyond names of adolescence when reaching adulthood and also to protect his tribe from the wrath of pirate hunters that may be looking for him in particular.
In younger years, Phrae was a member of the Roguelings, which he attempted to lead when the previous leader left his post and title. He was unsuccessful in his endeavor and the Roguelings were slowly phased out of being; with many previous members enjoying the title of Rogue.
In combat, Phrae prefers the use of knives and his trusty machete. Phrae was responsible for medical treatments on board the Blood Eagle including the cleaning and dressing of wounds, herbal remedies, spiritual healing and amputations. His knowledge of medicine also assisted in the administration of tortures to prisoners, enemies and so on; though he prefers to either heal the body or kill quickly to avoid causing unnecessary pain to his ‘patients.’ Aside from medical training, Phrae also enjoys the combative arts of his people, being an expert in close range weapons as well as bows.
Phrae’s greatest love lies with music and telling stories with art. He plays the guitar along with vocal talents. His favored form of music comes from the Celts; the other half of his ancestry; whose method of telling sorrowful tales of death and joyous tales of friends and family appeal the most to his own personal duality.
Life after the Blood Eagle
After years of serving the Blood Eagle, and the Sun God before that, Captain McEwok promoted Phrae to the position of Quartermaster. The position would only be his for the span of a two month period.
Shortly after his promotion, Fleet Guildmaster and Master Assassin Boutz decided to retire from the rogues as well as the Assassin’s Guild. Being a member of the assassins longer than he had been a member of any ship, Phrae took the mantle of Master Assassin. An election was held concerning the replacement of the Fleet Guildmaster, with Phrae taking the votes in a landside victory.
Taking over the guilds came at a terrible price, however.
Long has the guild had dealings with the Gods of Death; calling on them whenever they host the Annual Assassin’s Game. In return for not claiming the souls of the fallen so they might rise and fight again, the Master Assassin is required to give up something of his very being to the Deathlords.
“No longer shall you tread the lands of the living a complete soul. We take from you your mortality that you may never know the sweet peace that comes with death. So shall this be while you carry the mantle of Master Assassin. Your charge is to send us thirteen souls, annually, least your body rot away and your soul be cast aimlessly into the Tempest.”
Such is the mantle of the Master Assassin, and their burden to endure.
With this curse came power. Shadows became his to manipulate, as well as the power to cross the shroud of death, effectively escaping the lands of the living to those of the afterlife. Such a dual existence invariably places great strain on the mind, leading to a hollow existence in very little time. Not quite of either world, Phrae walks alone; cursed to skirt the lines between worlds- though most would not know it by looking at him. Often sarcastic, Phrae masks his sorrow with a comedian’s outlook on the world around him, something often seen when he sits at Council with the other Captains of the Rogues.
Phrae mostly stays on the Isle of Lost Grace in an old house deep in the jungles of the island that overlooks the bay. Rumors abound tell of secret tunnels and natural caves that run the entirety of the island that lead to the house, but only the Assassin’s know for sure if this is the case. The building itself looks to be in a state of disrepair, appearing ruined from the beaches from high up on its mountain side view of the land below. The alehouse often tells stories of ghosts that haunt the old building and beasts prowling the heavy jungle that surrounds it, which is usually more than enough to keep away even the most curious of trespassers. He does come down frequently to wander the docks and enjoy the company of his fellow Rogues, often taking odd jobs in the harbor or even the local shops.
He is an oddity to say the least.