Difference between revisions of "Guilds"
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− | + | Though not ships, Guilds are individual groups specialized in an area that members from multiple ships can be a part of. Basically a member of a ship can also be members of multiple guilds, but not multiple ships. | |
− | + | The guilds are not represented by a Captain and therefore do not function as a unique entity. Each Guild Master is head of projects pertaining to their specific field of focus and expertise. Individual guilds may have special requirements for membership and these requirements are determined by their respective Guild Master. | |
− | + | '''[[The Thieves Guild]] - [[Genie_Da_Djinn|Genie]]''' | |
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− | '''[[The Thieves Guild]] - [[ | ||
* Administration of The Thieves Game | * Administration of The Thieves Game | ||
− | + | '''[[The Assassin's Guild]] - [[Genie_Da_Djinn|Genie]]''' | |
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− | '''[[The Assassin's Guild]] - [[ | ||
*Administration of the Assassin's Game. | *Administration of the Assassin's Game. | ||
Line 113: | Line 16: | ||
*Guild focusing on Medical and Spiritual healing. | *Guild focusing on Medical and Spiritual healing. | ||
− | '''[[The Church of the Dirty Virgin]] - [[ | + | '''[[The Church of the Dirty Virgin]] - [[Po Knose]]''' |
* Spiritual Advice, some real some jest. | * Spiritual Advice, some real some jest. | ||
− | '''[[The Galley]] - [[ | + | '''[[The Galley]] - [[Genie_Da_Djinn|Genie]]''' |
*Cook's Guild. Servers of fine culinary delights at commissioned events. | *Cook's Guild. Servers of fine culinary delights at commissioned events. | ||
− | '''[[Brewmeister's Guild]] - [[ | + | '''[[Brewmeister's Guild]] - [[Half Moon]]''' |
*Where Grog meets artistry. | *Where Grog meets artistry. | ||
− | '''[[The Artisan's Guild]] - [[ | + | '''[[The Artisan's Guild]] - [[Cobalt]]''' |
*Where artists and artisans can inspire and collaborate. | *Where artists and artisans can inspire and collaborate. | ||
− | '''[[The Archives Guild]] - [[ | + | '''[[The Archives Guild]] - [[Starbuck]]''' |
*Historians, dedicated to writing it down so you don't have to remember. | *Historians, dedicated to writing it down so you don't have to remember. | ||
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+ | '''[[The Bard's College]] - <GM position vacant>''' | ||
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+ | * Thespians and musicians dedicated to educating and entertaining the fleet. |
Latest revision as of 20:16, 6 October 2018
Though not ships, Guilds are individual groups specialized in an area that members from multiple ships can be a part of. Basically a member of a ship can also be members of multiple guilds, but not multiple ships.
The guilds are not represented by a Captain and therefore do not function as a unique entity. Each Guild Master is head of projects pertaining to their specific field of focus and expertise. Individual guilds may have special requirements for membership and these requirements are determined by their respective Guild Master.
- Administration of The Thieves Game
- Administration of the Assassin's Game.
Our Lady of Perpetual Crisis - DD
- Guild focusing on Medical and Spiritual healing.
The Church of the Dirty Virgin - Po Knose
- Spiritual Advice, some real some jest.
- Cook's Guild. Servers of fine culinary delights at commissioned events.
Brewmeister's Guild - Half Moon
- Where Grog meets artistry.
- Where artists and artisans can inspire and collaborate.
- Historians, dedicated to writing it down so you don't have to remember.
The Bard's College - <GM position vacant>
- Thespians and musicians dedicated to educating and entertaining the fleet.