Difference between revisions of "Guilds"

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==Introduction==
 
Below are listed the Ships, House and Harbour that comprise the factions of [[Colorado Rogues]] .  Each faction has its own purpose and personality. 
 
  
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Though not ships, Guilds are individual groups specialized in an area that members from multiple ships can be a part of.  Basically a member of a ship can also be members of multiple guilds, but not multiple ships.
  
On each ship's page you will find information as well as thier roster and individual member pages by clicking thier name indicated as a blue link.
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The guilds are not represented by a Captain and therefore do not function as a unique entity. Each Guild Master is head of projects pertaining to their specific field of focus and expertise. Individual guilds may have special requirements for membership and these requirements are determined by their respective Guild Master.
  
Purple links will indicate those that are still under construction.
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'''[[The Thieves Guild]] - [[Genie_Da_Djinn|Genie]]'''
  
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* Administration of The Thieves Game
  
==The Sun God==
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'''[[The Assassin's Guild]] - [[Genie_Da_Djinn|Genie]]'''
[[Image:flag_small.jpg|left]]
 
[[The Sun God]] is the flagship of the Rogues, which handles administration and diplomacy.  This ship is the primary contact for external groups or entities.  Any questions or concerns with [[Colorado Rogues]]  should be directed to the members on [[The Sun God]]
 
  
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*Administration of the Assassin's Game.
  
Commanded by [[Commodore Amon]], its colors are Red and Black
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'''[[Our Lady of Perpetual Crisis]] - [[DD]]'''
  
==Innsamouth Harbour==
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*Guild focusing on Medical and Spiritual healing.
[[Image:Harbour.jpg|left]]
 
[[The Harbour]] is the central port for the [[Colorado Rogues]].  all new people go through the harbour and are put under the [[Harbourmaster]]  for the Step n' Fetch program for one year.  At the end of the year they are judged on performance and either inducted into the ranks or repeating the program another year.
 
  
The [[Harbourmaster]] is [[Harbourmaster Kaushunn]]
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'''[[The Church of the Dirty Virgin]] - [[Po Knose]]'''
  
Thier colors are White, Teal and Black
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* Spiritual Advice, some real some jest.
  
==The House==
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'''[[The Galley]] - [[Genie_Da_Djinn|Genie]]'''
  
[[The House]] is located on the Island and is a den of earthly delightsMany of the Parties and Dances are organized by the wenches.
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*Cook's GuildServers of fine culinary delights at commissioned events.
  
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'''[[Brewmeister's Guild]] - [[Half Moon]]'''
  
[[The House]] is run by [[Madam Cricket]]  Their colors are Burgandy, Green and Black
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*Where Grog meets artistry.
  
==The Koumori==
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'''[[The Artisan's Guild]] - [[Cobalt]]'''
[[The Koumori]] is a ship from the far east that handles organizing Trips and Caravans to other faires and out of area events.
 
  
This Ship is run by [[Captain Zetsumei]]
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*Where artists and artisans can inspire and collaborate.
  
Thier Colors are Purple and Black
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'''[[The Archives Guild]] - [[Starbuck]]'''
  
==The Raging St. Mae==
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*Historians, dedicated to writing it down so you don't have to remember.
  
This ship is run by [[Captain Hawk]]
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'''[[The Bard's College]] - <GM position vacant>'''
  
Thier colors are Blue and Black
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* Thespians and musicians dedicated to educating and entertaining the fleet.
 
 
==The Lady Sinister==
 
[[Image:sinister.jpg|left]]
 
The Lady Sinister is the ship run by [[Captain Muttq]] 
 
 
 
Thier colors are Silver and Black
 
 
 
==The Rising==
 
[[Image:Rising.jpg|left]]
 
The Rising is the ship run by [[Captain Moon]]
 
 
 
Thier colors are Gold and Black
 
 
 
==The Crimson Storm==
 
 
 
This ship is run by [[Captain Morgan]]
 
 
 
Thier colors are Maroon and Black
 

Latest revision as of 20:16, 6 October 2018

Though not ships, Guilds are individual groups specialized in an area that members from multiple ships can be a part of. Basically a member of a ship can also be members of multiple guilds, but not multiple ships.

The guilds are not represented by a Captain and therefore do not function as a unique entity. Each Guild Master is head of projects pertaining to their specific field of focus and expertise. Individual guilds may have special requirements for membership and these requirements are determined by their respective Guild Master.

The Thieves Guild - Genie

  • Administration of The Thieves Game

The Assassin's Guild - Genie

  • Administration of the Assassin's Game.

Our Lady of Perpetual Crisis - DD

  • Guild focusing on Medical and Spiritual healing.

The Church of the Dirty Virgin - Po Knose

  • Spiritual Advice, some real some jest.

The Galley - Genie

  • Cook's Guild. Servers of fine culinary delights at commissioned events.

Brewmeister's Guild - Half Moon

  • Where Grog meets artistry.

The Artisan's Guild - Cobalt

  • Where artists and artisans can inspire and collaborate.

The Archives Guild - Starbuck

  • Historians, dedicated to writing it down so you don't have to remember.

The Bard's College - <GM position vacant>

  • Thespians and musicians dedicated to educating and entertaining the fleet.